Scripts/LRS Bounce
AVAILABLE NOW · V1.5.30

LRS Bounce

A synchronized FiveM vehicle Show Mode built for car meets, cruises, lowrider scenes and custom vehicles, with four suspension styles, adjustable aggressiveness, parked display mode and a full True RGB synchronized lighting system.

Available nowFiveMFramework AgnosticTrue RGBSynchronized Show Mode
Official FiveM release$5.00Asset Escrow ProtectedLoading community rating…Open official storeTebex checkout · Cfx.re entitlement
LRS Bounce FiveM synchronized vehicle Show Mode and True RGB lighting system
LRS BounceVersion 1.5.30 · Official product artwork

Overview

LRS Bounce turns vehicles into synchronized show vehicles designed for car meets, cruises, lowrider scenes and showcase events. Drivers can activate Show Mode, select different suspension movement styles, control aggressiveness and operate a complete RGB lighting system.

Show Mode state and lighting are synchronized so nearby players can see the vehicle effects rather than the experience being purely local. The result is a polished roleplay and showcase feature—not a basic vehicle-hop command.

Included in v1.5.30

4 synchronized bounce stylesClassic Bounce, Front Hop, Rear Hop and Side Dance give drivers distinct suspension movement for different scenes.
Adjustable aggressivenessChoose from 50% to 150% for smooth-to-wild synchronized movement while protected internal calibration remains private.
Speed protectionAn 18 MPH Show Mode governor is enabled by default, with a configurable limit, high-speed activation protection and driver-only controls.
Parked display modeShow Mode and lighting can remain active after the driver exits—ideal for car meets, parked displays, showcase vehicles and lowrider events.
True RGB show lightingControl neon underglow, RGB xenon headlights and RGB rear glow with HEX or RGB input, live preview, linked colors or independent supported lighting.
Four neon zonesConfigure front, rear, left and right underglow zones for the vehicle presentation you want.
Lighting effectsStatic, Pulse, Bounce Sync and Rainbow modes include adjustable effect speed. Bounce Sync follows the suspension and show rhythm.
Vehicle light restorationThe vehicle's original neon and xenon state is restored when LRS Bounce lighting is released or disabled.
Compact player control panelSee current speed, configured limit, style and aggressiveness; control Show Mode, neons, headlights, rear glow, colors, zones, effects, effect speed and live RGB preview.
Built-in administration/bounceadmin opens server-wide LRS Bounce configuration for authorized administrators.
Persistent configurationServer Resource KVP persistence keeps configuration without requiring a SQL database.
Vehicle policiesChoose Universal, Blacklist or Allowlist behavior to control which vehicles can use Show Mode.
Player access modesSupport Everyone, ACE, framework job/group, ACE or Job, and custom integration access policies.
Optional Show Mode KitRun universally with no kit required, or require an installed kit through mechanic, dealership or garage gameplay integrations.
Per-vehicle tuningDefine overrides for addon vehicles with unusual mass, suspension, wheelbase or handling characteristics without exposing protected defaults.
Open integrationsClient and server exports, a customer-editable integration bridge, optional lrs_notify support and a built-in notification fallback are included.
Car-meet focused performanceLighting-distance LOD, controlled update timing and synchronized vehicle-state handling support showcase scenes without forced default keybinds.

Compatibility

LRS Bounce is framework agnostic. Optional framework detection is used only when a server chooses framework job or group access.

PlatformFiveM
CoreStandalone / Framework Agnostic
DatabaseNone Required
Required dependenciesNone
OneSyncRecommended
Optional access detectionQBCore / Qbox / QBX / ESX Legacy / ox_core / ND Core
Optional notificationslrs_notify

If lrs_notify is not installed, LRS Bounce uses its built-in notification fallback. Third-party frameworks are optional integrations and are not included with or owned by LRSCRIPTS.

Commands

/bounceEnable or disable Show Mode.
/bounceStyleCycle or change the current bounce style.
/bouncePanelFocus or unfocus the player Show Mode control panel.
/bounceadminOpen the server administration panel.

LRS Bounce does not force default keybinds. Server owners can retain command-driven control or map integrations as needed.

Admin ACE

The resource checks lrs.bounce.admin. Grant it to the server groups that should open /bounceadmin:

add_ace group.admin lrs.bounce.admin allow
# Optional for servers that use a god group
add_ace group.god lrs.bounce.admin allow

A framework-level admin or god role alone does not automatically grant this ACE unless the server explicitly maps the ACE permission.

Installation

1. Place lrs_bounce in your server resources folder
2. Review config.lua
3. Start any framework used for optional access detection before LRS Bounce
4. If used, start lrs_notify before LRS Bounce
5. Add the lrs.bounce.admin ACE permission
6. Add ensure lrs_bounce to server.cfg
7. Restart the resource or server
8. Use /bounceadmin to configure server-wide settings
ensure lrs_bounce

Open Bounce Docs

Configuration & customer control

The commercial release uses selective Cfx.re Asset Escrow. Customer-editable files include intended configuration and custom integration files such as config.lua and bridge/custom.lua. Protected Lua contains proprietary implementation and internal calibration.

Server owners retain control over commands, speed limits, player access, vehicle policies, RGB defaults, kit requirements, vehicle-specific tuning and integrations. Protected internal tuning values are not published, and this release does not claim that NUI HTML, CSS or JavaScript is encrypted by Cfx.re Asset Escrow.

Build notes · v1.5.30

Version 1.5.30 is the initial commercial LRS Bounce release: synchronized Show Mode, four bounce styles, adjustable aggressiveness, True RGB lighting and effects, parked display mode, the configurable 18 MPH default governor, server administration, vehicle and player-access policies, optional Show Mode Kit gameplay, framework-agnostic integration and Resource KVP persistence.

Release stateProduction release 1.5.30.
DeliveryOfficial LRSCRIPTS Tebex / Cfx.re FiveM asset entitlement.
Editable filesIntended configuration and customer integration files remain available for server-specific setup.
Protected implementationSelective Cfx.re Asset Escrow protects proprietary Lua implementation and internal calibration.
Package noticesCommercial LICENSE and NOTICE files accompany the release.

Global Changelog

Support

For the fastest diagnosis, include LRS Bounce version 1.5.30, the vehicle model, selected Show Mode style, relevant access or vehicle policy, optional framework or notification integration, and the first relevant server-console or client F8 error.

Support Guide